Patch Notes 1.5.6

UI • New indicator that shows if the Pokémon is deployed (can be disabled in settings). • New indicator that shows the target/shape attack of the Pokémon (can be disabled in settings). • Now is possible to change the focus of a Pokémon from the side UI (can be disabled in settings). • New indicator showing gold gained per minute. • From the UI, there is now a button to unequip items. • New tooltip that shows the Pokémon and their items in saved teams. • The duration of stuns and slows is now displayed (can be disabled in settings). CHALLENGES • Saved teams are retained when abandoning/completing a challenge. POKEMON STORAGE • New filter for "FIELD" Pokémon. • Pokédex and Shinydex counter. • New indicator that shows the type of attack of the Pokémon. • If a Pokémon is holding an item is shown. ROUTES Added first map of Route 6. Route 3-4 • Wave 71 - Reduced the amount of Seismitoad from 35 to 25. Route 5-3 • Wave 37 - Reduced the amount of Clawitzer from 18 to 12. Route 5-4 • Wave 40 - Reduced the amount of Starmie and Staryu from 72 to 56. • Waves 37 and 86 have been swapped. SHOP • New items in the Shop: • Scovillain Siracha • Sokudo's Portfolio • Mitsue's Cocktail • Revy's Book • Lagging Tail • Lucarionite • Charizardite Y • Buneary (Egg) • Dratini (Egg) POKEMON Buff/nerf stats are calculated at level 100. A displayed 0 may still reflect base stat changes with no difference at max level. • Mega-Barbacle: • ↑ Power: 688→ 888 (+200) • Girafarig • ↑ Can evolve to Farigiraf • ≡ If already you had Girafarig at level 60, it will automatically evolve. • Dunsparce • ↑ Can evolve to Dudunsparce • ≡ If already you had Dunsparce at level 60, it will automatically evolve. • Primeape • ↑ Can evolve to Annihilape • ≡ If already you had Primeape at level 70, it will automatically evolve. • Cherrim • ↑ Now transforms under Harsh Sunlight. • Grumpig: • ↑ Power: 1100 → 1190 (+90) • Machamp: • ↑ Power: 1920 → 2000 (+80) • Tangrowth: • ↑ Power: 1060 → 1100 (+40) • ↑ Speed: 0.9s → 0.8s (-0.1s) • Meganium: • ↑ Power: 1030 → 1150 (+120) • Breloom: • ↑ Power: 1050 → 1200 (+150) • Dewgong: • ↑ Power: 850 → 950 (+100) • Castform: • ↑ Power: 501 → 700 (+199) • ↓ Critical: 10% -> 0% (-10%) • Rampardos: • ↑ Power: 2500 → 2650 (+150) • Staraptor: • ↑ Power: 315 → 420 (+105) • Alakazam: • ↑ Power: 450→ 500 (+50) • Mega-Alakazam: • ↓ Speed: 0.6s → 0.7s (+0.1s) • Bisharp: • ↑ Power: 1185 → 1385 (+200) • Aegislash Sword: • ↑ Critical: 65% → 75% (+10%) • Archeops: • ↑ Power: 2025 → 2140 (+115) • ↑ Speed: 1.2s → 1.1s (-0.1s) • Malamar: • ↓ Critical: 9% → 5% (-4%) • Ninetales: • ↑ Power: 376 → 480 (+104) • ↑ Speed: 1.52s → 1s (-0.52s) • Spidops: • ↑ Speed: 2.2s → 1.65s (-0.55s) • Palossand: • ↑ Power: 365 → 400 (+35) • Abomasnow: • ↑ Power: 430→ 490 (+60) • ↑ Speed: 2.75s → 2.6s (-0.15s) • Sandslash: • ≡ Now is stronger in early levels, stats at level 100 didn't change. • Masquerain: • ≡ Now is stronger in early levels, stats at level 100 didn't change. • Pidgeot: • ≡ Now is stronger in early levels, stats at level 100 didn't change. • Watchog • ↑ Can now be deployed on grass. ENEMIES Enemy stats are base values ​​that can change depending on the wave. • Haxorus • ↓ Armor: 15,000 -> 13,000 • Miltank • ↓ Health: 20,580 -> 19,330 • Cloyster • ↓ Health: 13,090-> 11,870 • Walrein • ↓ Health: 27,110-> 26,190 • ↓ Armor: 16,180 -> 15,650 • Beartic • ↓ Health: 8,550 -> 7,980 • ↓ Speed: 2.2 -> 2.1 • Aerodactyl • ↓ Health: 16,550-> 16,150 • ↓ Armor: 25,000 -> 22,350 • Cryogonal • ↓ Armor: 12,000 -> 11,110 • Tentacruel • ↓ Health: 18,000 -> 13,500 • Starmie • ↓ Health: 4,000 -> 3,620 • Wailmer • ↓ Health: 30,000 -> 29,150 • Veluza • ↓ Health: 9,450 -> 8,120 • Lumineon • ↓ Health: 14,500-> 13,970 • Octillery • ↓ Health: 14,850-> 13,650 • Milotic • ↓ Health: 30,000-> 29,250 • ↓ Armor: 8,000 -> 6,000 • Whiscash • ↓ Health: 15,000-> 12,110 • ↓ Armor: 20,000 -> 17,500 • Lanturn • ↓ Health: 20,500-> 19,850 • Qwilfish • ↓ Health: 10,000-> 9,120 • ↓ Armor: 15,000 -> 13,500 • Pincurchin • ↓ Health: 30,030 -> 28,270 • Tapu Fini • ↓ Armor: 200,000 -> 175,000 BUGS • If a secret Pokémon is lost due to a bug, both it and its item are recovered upon restarting the game. • Tapu Bulu ability is fixed, it now takes 20 hits to reduce regeneration to 0 instead of just 1. • Fixed a bug that allowed equipping items when it shouldn't have been possible. • Fixed a bug where Pokémon could attack enemies outside the map. • Fixed a bug that prevented Sableye and Mega Sableye from properly updating ricochets. • Fixed a bug that reduced the damage from the item Weakness Policy.